UI Ambiguity: Game-specific "DLSS Preset" displays "Default" when inheriting Global Preset

Author: SecondBrekfastCreated Jan 6, 2026Updated Aug 26, 2026
Labelsbug

Describe the bug

There is a terminology conflict between the Global Settings and the Game Specific Settings regarding the term "Default."

Currently, if a user sets a specific Global Preset (e.g., "Always use latest"), the individual game view displays the current selection as "Default." This is confusing because "Default" is also a selectable option within the Global Settings dropdown (where it implies the game's original/native preset).

Users cannot distinguish if the game is set to "Inherit Global Setting" or if it is set to the "Game Original Default."

Steps To Reproduce

  1. Navigate to the Settings page.
  2. Under DLSS Options -> Global preset, select an option other than "Default" (e.g., select "Always use latest" or "Preset A").
  3. Navigate to the Games library view.
  4. Select any game to open its settings modal.
  5. Observe the DLSS Preset dropdown.

Expected behavior

The Game Specific dropdown should clearly indicate that it is inheriting the Global setting.

  1. Ideally: The dropdown should display Global (Always use latest) or simply Use Global Setting.
  2. Alternatively: The term "Default" should be reserved strictly for the game's native configuration, and the option to follow the app's global rules should be named differently.

Logs

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Screenshots

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Additional context

Actual Behavior:

The dropdown displays Default. This forces the user to guess whether "Default" means:

  1. "Use the setting defined in the Global Settings tab."
  2. "Ignore Global Settings and use the Game's original default."

DLSS Swapper version

1.2.3.0

Windows version

25H2 26200.7462

Source: beeradmoore/dlss-swapper