显示黑屏,点击可以,但是不能正常显示内容
AdbProcessImpl::out:[server] INFO: Device: Xiaomi M2007J17C (Android 12)
server start finish in 0.4s
AdbProcessImpl::out:[server] DEBUG: Using encoder: 'OMX.qcom.video.encoder.avc'
QOpenGLShader::compile(Fragment): ERROR: 0:2: '' : No precision specified for (float) ERROR: 0:8: '' : No precision specified for (float) ERROR: 0:9: '' : No precision specified for (float) ERROR: 0:13: '' : No precision specified for (float) ERROR: 0:14: '' : No precision specified for (float) ERROR: 0:15: '' : No precision specified for (float)
*** Problematic Fragment shader source code *** #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #line 1
varying vec2 textureOut; // ???????????????
uniform sampler2D textureY; // uniform ???????????????????
uniform sampler2D textureU; // sampler2D?2D???
uniform sampler2D textureV; // ??yuv??????
void main(void)
{
vec3 yuv;
vec3 rgb;
// SDL2 BT709_SHADER_CONSTANTS
// https://github.com/spurious/SDL-mirror/blob/4ddd4c445aa059bb127e101b74a8c5b59257fbe2/src/render/opengl/SDL_shaders_gl.c#L102
const vec3 Rcoeff = vec3(1.1644, 0.000, 1.7927);
const vec3 Gcoeff = vec3(1.1644, -0.2132, -0.5329);
const vec3 Bcoeff = vec3(1.1644, 2.1124, 0.000);
// ???????textureY???textureOut???
yuv.x = texture2D(textureY, textureOut).r;
yuv.y = texture2D(textureU, textureOut).r - 0.5;
yuv.z = texture2D(textureV, textureOut).r - 0.5;
// ?????rgb
// ??????
yuv.x = yuv.x - 0.0625;
rgb.r = dot(yuv, Rcoeff);
rgb.g = dot(yuv, Gcoeff);
rgb.b = dot(yuv, Bcoeff);
// ?????
gl_FragColor = vec4(rgb, 1.0);
}QOpenGLShaderProgram::attributeLocation(vertexIn): shader program is not linked
Source: barry-ran/QtScrcpy