Shader debugger - support for SparseResidency SPIR-V extension.
Author: polybiusproxyCreated Mar 13, 2025Updated Aug 12, 2025
LabelsFeatureUnresolved
Description of Feature
If your shader isn't working as it should, you can debug it on a whim with Renderdoc. However, when sparse images are in use, shader debugging is not an option. Therefore, I believe that adding support on the shader debugger for shaders using the SPIR-V SparseResidency extension would be a good addition.
Environment
- Graphics API: Vulkan
Source: baldurk/renderdoc