Issue when Custom Textures and Texture Filtering are both on
Is there an existing issue for this?
- I have searched the existing issues
Affected Build(s)
2125.1.3
Description of Issue
This is a rather unique situation but if custom textures and texture filtering are both turned on, the game will have graphical issues until either option is turned off.
For the most part that wouldn't be a problem, as people would either use one option or the other.
There are plenty of incomplete texture packs, so the use case would be where a user wants to use the custom textures they have available, but still use texture filtering on the remaining textures.
Before Azahar came to existance, I used to do a lot of testing for the previous developer of Citra (after the Citra team got disbanded, but before Pablo took over the project), and he was working on making both work at the same time, but he moved onto PS4 emulation.
It would be really appreciated if this could be looked into
Expected Behavior
Ideally Azahar would accept the existing custom textures, and only use texture filtering on the ones that don't have custom textures available
Reproduction Steps
Step 1. Find a game with custom textures available Step 2. Turn Custom Textures on, as well as Texture Filtering such as xBRZ Step 3. Should instantly see graphical issues Step 4. Disable either Custom Textures or Texture Filtering and see that the graphical issues are gone
Log File
I assume no log is required for the issue to be seen, as it's very plug and play and happens with any game with custom textures
System Configuration
CPU: Ryzen 7 7800x3D GPU/Driver: Nvidia RTX 3080 RAM: 32GB DDR5 OS: Windows 11
Source: azahar-emu/azahar