#6828·assimp

Bug: When exporting as FBX, the Video properties are set with the path but not the Texture properties as expected by blender.

Author: otac0nCreated Sep 6, 2026Updated Sep 6, 2026
LabelsBug

Describe the bug A clear and concise description of what the bug is.

To Reproduce Export an FBX and observe that the resulting FBX doesn't have textures in Blender.

Expected behavior The Video and Texture should refer to the same path. In particular the Texture should.

Actual behavior

    Material: 1000020, "Material::c56657_0000_1050", "" {
        Version: 102
        ShadingModel: "lambert"
        MultiLayer: 0
        Properties70: {
            P: "Emissive", "Vector3D", "Vector", "", 0, 0, 0
            P: "Ambient", "Vector3D", "Vector", "", 0.20000000298023224, 0.20000000298023224, 0.20000000298023224
            P: "Diffuse", "Vector3D", "Vector", "", 0.800000011920929, 0.800000011920929, 0.800000011920929
            P: "Opacity", "double", "Number", "", 1
        }
    }
...
    C: "OP", 1000054, 1000020, "DiffuseColor"
    C: "OO", 1000034, 1000054
...
    Video: 1000034, "Video::", "Clip" {
        Type: "Clip"
        Properties70: {
            P: "Path", "KString", "XRefUrl", "", "32aaa0.dds"
        }
        UseMipMap: 0
        Filename: "32aaa0.dds"
        RelativeFilename: "32aaa0.dds"
    }
...
    Texture: 1000054, "Texture::", "" {
        Type: "TextureVideoClip"
        Version: 202
        TextureName: "Texture::"
        Properties70: {
            P: "Translation", "Vector", "", "A", 0, 0, 0
            P: "Rotation", "Vector", "", "A", 0, 0, 0
            P: "Scaling", "Vector", "", "A", 1, 1, 0
            P: "CurrentTextureBlendMode", "enum", "", "", 0
            P: "UseMaterial", "bool", "", "", 1
        }
        FileName: ""  // THIS IS THE PROBLEM! IT SHOULD DUPLICATE "FileName" FROM THE VIDEO.
        RelativeFilename: ""  // THIS IS THE PROBLEM! IT SHOULD DUPLICATE "RelativeFilename" FROM THE VIDEO.
        ModelUVTranslation: 0, 0
        ModelUVScaling: 1, 1
        Texture_Alpha_Source: "None"
        Cropping: 0, 0, 0, 0
    }

Platform (please complete the following information): Any and all.

Additional context Impacts blender import, but maybe others.