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unity-frosted-glass

> 编程语言
Open source

:snowflake: Test of a frosted glass material in Unity.

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:snowflake: Test of a frosted glass material in Unity.

unity-frosted-glass

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

Limitations

  • Editor view don't render the effect.
  • Tested with Unity version 2017.1.1f1

Further Reading

  • Extending Unity 5 rendering pipeline: Command Buffers
  • DOOM (2016) - Graphics Study

License

MIT, see LICENSE for details.

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> Tags

C#effectmaterialshadershaders

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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