Anbox-crash-on-start-up
Please check that no similar bug is already reported. Have a look on the list of open bugs at https://github.com/anbox/anbox/issues
Make sure you are running the latest version of Anbox before reporting an issue. Update snap to latest:
snap refresh --devmode --edge anboxMake sure you have debug logs enabled:
sudo snap set anbox debug.enable=trueReproduce the error while debug logs enabled.
Run the anbox logs collection utility and attach the tar file.
sudo /snap/bin/anbox.collect-bug-info** Please paste the result of
anbox system-infobelow:**
[please paste printout of `anbox system-info` here][fernando@192 ~]$ anbox system-info version: local-7a0bee7 snap-revision: 214 cpu: arch: x86 brand: Intel(R) Celeron(R) CPU N3350 @ 1.10GHz features: - aes - sse4_1 - sse4_2 os: name: Fedora Linux version: 38 (Workstation Edition) snap-based: true kernel: version: Linux version 6.5.12-200.fc38.x86_64 (mockbuild@cd1c86da7cc2475daa17b7cf5dc346eb) (gcc (GCC) 13.2.1 20231011 (Red Hat 13.2.1-4), GNU ld version 2.39-16.fc38) #1 SMP PREEMPT_DYNAMIC Mon Nov 20 22:12:09 UTC 2023 binder: false binderfs: false ashmem: false graphics: egl: vendor: Mesa Project version: 1.5 extensions: - EGL_ANDROID_blob_cache - EGL_ANDROID_native_fence_sync - EGL_CHROMIUM_sync_control - EGL_EXT_buffer_age - EGL_EXT_create_context_robustness - EGL_EXT_image_dma_buf_import - EGL_EXT_image_dma_buf_import_modifiers - EGL_EXT_swap_buffers_with_damage - EGL_IMG_context_priority - EGL_KHR_cl_event2 - EGL_KHR_config_attribs - EGL_KHR_create_context - EGL_KHR_create_context_no_error - EGL_KHR_fence_sync - EGL_KHR_get_all_proc_addresses - EGL_KHR_gl_colorspace - EGL_KHR_gl_renderbuffer_image - EGL_KHR_gl_texture_2D_image - EGL_KHR_gl_texture_3D_image - EGL_KHR_gl_texture_cubemap_image - EGL_KHR_image - EGL_KHR_image_base - EGL_KHR_image_pixmap - EGL_KHR_no_config_context - EGL_KHR_reusable_sync - EGL_KHR_surfaceless_context - EGL_KHR_swap_buffers_with_damage - EGL_EXT_pixel_format_float - EGL_KHR_wait_sync - EGL_MESA_configless_context - EGL_MESA_drm_image - EGL_MESA_image_dma_buf_export - EGL_MESA_query_driver - EGL_NOK_texture_from_pixmap - EGL_WL_bind_wayland_display gles2: vendor: Intel vendor: OpenGL ES 3.2 Mesa 21.2.6 extensions: - GL_EXT_blend_minmax - GL_EXT_multi_draw_arrays - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_compression_s3tc - GL_EXT_texture_compression_dxt1 - GL_EXT_texture_compression_rgtc - GL_EXT_texture_format_BGRA8888 - GL_OES_compressed_ETC1_RGB8_texture - GL_OES_depth24 - GL_OES_element_index_uint - GL_OES_fbo_render_mipmap - GL_OES_mapbuffer - GL_OES_rgb8_rgba8 - GL_OES_standard_derivatives - GL_OES_stencil8 - GL_OES_texture_3D - GL_OES_texture_float - GL_OES_texture_float_linear - GL_OES_texture_half_float - GL_OES_texture_half_float_linear - GL_OES_texture_npot - GL_OES_vertex_half_float - GL_EXT_draw_instanced - GL_EXT_texture_sRGB_decode - GL_OES_EGL_image - GL_OES_depth_texture - GL_AMD_performance_monitor - GL_OES_packed_depth_stencil - GL_EXT_texture_type_2_10_10_10_REV - GL_NV_conditional_render - GL_OES_get_program_binary - GL_APPLE_texture_max_level - GL_EXT_discard_framebuffer - GL_EXT_read_format_bgra - GL_EXT_frag_depth - GL_NV_fbo_color_attachments - GL_OES_EGL_image_external - GL_OES_EGL_sync - GL_OES_vertex_array_object - GL_OES_viewport_array - GL_ANGLE_pack_reverse_row_order - GL_ANGLE_texture_compression_dxt3 - GL_ANGLE_texture_compression_dxt5 - GL_EXT_occlusion_query_boolean - GL_EXT_robustness - GL_EXT_texture_rg - GL_EXT_unpack_subimage - GL_NV_draw_buffers - GL_NV_read_buffer - GL_NV_read_depth - GL_NV_read_depth_stencil - GL_NV_read_stencil - GL_EXT_draw_buffers - GL_EXT_map_buffer_range - GL_KHR_debug - GL_KHR_robustness - GL_KHR_texture_compression_astc_ldr - GL_NV_pixel_buffer_object - GL_OES_depth_texture_cube_map - GL_OES_required_internalformat - GL_OES_surfaceless_context - GL_EXT_color_buffer_float - GL_EXT_sRGB_write_control - GL_EXT_separate_shader_objects - GL_EXT_shader_framebuffer_fetch - GL_EXT_shader_group_vote - GL_EXT_shader_implicit_conversions - GL_EXT_shader_integer_mix - GL_EXT_tessellation_point_size - GL_EXT_tessellation_shader - GL_INTEL_conservative_rasterization - GL_INTEL_performance_query - GL_ANDROID_extension_pack_es31a - GL_EXT_base_instance - GL_EXT_compressed_ETC1_RGB8_sub_texture - GL_EXT_copy_image - GL_EXT_draw_buffers_indexed - GL_EXT_draw_elements_base_vertex - GL_EXT_gpu_shader5 - GL_EXT_polygon_offset_clamp - GL_EXT_primitive_bounding_box - GL_EXT_render_snorm - GL_EXT_shader_io_blocks - GL_EXT_texture_border_clamp - GL_EXT_texture_buffer - GL_EXT_texture_cube_map_array - GL_EXT_texture_norm16 - GL_EXT_texture_view - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_context_flush_control - GL_KHR_robust_buffer_access_behavior - GL_NV_image_formats - GL_OES_copy_image - GL_OES_draw_buffers_indexed - GL_OES_draw_elements_base_vertex - GL_OES_gpu_shader5 - GL_OES_primitive_bounding_box - GL_OES_sample_shading - GL_OES_sample_variables - GL_OES_shader_io_blocks - GL_OES_shader_multisample_interpolation - GL_OES_tessellation_point_size - GL_OES_tessellation_shader - GL_OES_texture_border_clamp - GL_OES_texture_buffer - GL_OES_texture_cube_map_array - GL_OES_texture_stencil8 - GL_OES_texture_storage_multisample_2d_array - GL_OES_texture_view - GL_EXT_blend_func_extended - GL_EXT_buffer_storage - GL_EXT_float_blend - GL_EXT_geometry_point_size - GL_EXT_geometry_shader - GL_EXT_shader_samples_identical - GL_EXT_texture_sRGB_R8 - GL_KHR_no_error - GL_KHR_texture_compression_astc_sliced_3d - GL_NV_fragment_shader_interlock - GL_OES_EGL_image_external_essl3 - GL_OES_geometry_point_size - GL_OES_geometry_shader - GL_OES_shader_image_atomic - GL_EXT_clip_cull_distance - GL_EXT_disjoint_timer_query - GL_EXT_texture_compression_s3tc_srgb - GL_MESA_shader_integer_functions - GL_EXT_clip_control - GL_EXT_color_buffer_half_float - GL_EXT_memory_object - GL_EXT_memory_object_fd - GL_EXT_semaphore - GL_EXT_semaphore_fd - GL_EXT_texture_compression_bptc - GL_KHR_parallel_shader_compile - GL_EXT_EGL_image_storage - GL_EXT_shader_framebuffer_fetch_non_coherent - GL_EXT_texture_shadow_lod - GL_INTEL_blackhole_render - GL_MESA_framebuffer_flip_y - GL_NV_compute_shader_derivatives - GL_EXT_demote_to_helper_invocation - GL_EXT_depth_clamp - GL_EXT_texture_query_lod - GL_MESA_bgra [fernando@192 ~]$
Please describe your problem: Anbox crashes on starting/launching
What were you expecting?: Possible reasons
Additional info:
Source: anbox/anbox