Baike.dev
All toolsOnline toolsAI codingTrendingOpen sourceNewsSubmit
Log in
< Back to tools
D

DIYDoom

> 编程语言
Open source

An attempt to understand how DOOM engine works

699 stars0 likes2 views
WebsiteGitHub

About

An attempt to understand how DOOM engine works

Do It Yourself Doom With SDL

This is a personal project, in an attempt to understand how Doom engine works.

Notes 000 - Introduction
Notes 001 - WAD Files
Notes 002 - Basic Map Data
Notes 003 - Adding SDL
Notes 004 - Automap
Notes 005 - Player and Things
Notes 006 - Binary Trees
Notes 007 - BSP Node
Notes 008 - Finding Walls and BSP Traversal
Notes 009 - Sector and Subsector
Notes 010 - Player FOV
Notes 011 - Horizontal Projection
Notes 012 - Solid Walls
Notes 013 - Clipping Solid Walls
Notes 014 - Solid Walls Height (1/2)
Notes 015 - Solid Walls Height (2/2)
Notes 016 - Portals
Notes 017 - Player Height
Notes 018 - Color Palette
Notes 019 - Picture Format
Notes 020 - Texture Format

Issues· 0 open

View all issuesOpen on GitHub

No open issues yet, or sync has not completed.

> Tags

C++diydoomretrowad

No comments yet. Be the first to share.

> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

> Related tools

T
TypeScript
JavaScript 的超集,为前端与全栈提供静态类型
P
Python
通用编程语言,广泛用于 Web、数据与 AI
G
Go
Google 推出的简洁高效系统语言