Decompilation of Animal Crossing for the Nintendo GameCube.
Decompilation of Animal Crossing for the Nintendo GameCube.
A decompilation of Animal Crossing for the Nintendo GameCube.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
GAFE01_00: Rev 0 (USA)A decompilation of the original N64 version of the game is being worked on here.
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
%PATH%.%PATH%.pip install ninjaInstall ninja:
brew install ninjaInstall wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossoverAfter OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'Clone the repository:
git clone --recursive https://github.com/Prakxo/ac-decomp.gitUpdate and Initialize submodules:
git submodule update --init --recursiveCopy your game's disc image to orig/GAFE01_00.
Configure:
python configure.pyTo use a version other than GAFE01_00 (USA), specify it with --version.
Build:
ninjaOnce the initial build succeeds, an objdiff.json should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.
No open issues yet, or sync has not completed.