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MultiButton

> 编程语言
Open source

Button driver for embedded system

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Button driver for embedded system

MultiButton

A compact and flexible multi-button state machine library for embedded systems.

中文文档 (Chinese)

Features

  • 7 event types: press down, press up, single click, double click, long press start, long press hold, repeat press
  • Hardware debounce: built-in digital filter eliminates contact bounce
  • State machine driven: reliable state transitions with clear logic
  • Unlimited buttons: linked-list architecture supports any number of button instances
  • Callback & polling: flexible event handling via callbacks or polling button_get_event()
  • Memory efficient: compact bitfield struct (~30 bytes per button)
  • Configurable: adjustable timing thresholds and debounce depth
  • Thread-safe option: optional RTOS lock hooks with zero overhead on bare-metal

Quick Start

…

Event Types

Event Description
BTN_PRESS_DOWN Button pressed down
BTN_PRESS_UP Button released
BTN_PRESS_REPEAT Repeated press detected
BTN_SINGLE_CLICK Single click completed (after timeout)
BTN_DOUBLE_CLICK Double click completed (after timeout)
BTN_LONG_PRESS_START Long press threshold reached (fires once)
BTN_LONG_PRESS_HOLD Long press continuing (fires every tick while held)

State Machine

                          +-- long hold -->  [LONG_HOLD]
                          |                      |
[IDLE] -- press --> [PRESS]                   release
   ^                  |                          |
   |               release                       |
   |                  v                          |
   |             [RELEASE] <---------------------+
   |             |       ^
   |      timeout|       | quick press
   |             |       |
   +-------------+   [REPEAT] -- held too long --> [PRESS]

State Transitions Detail

  • IDLE -> PRESS: Button level matches active level after debounce. Fires BTN_PRESS_DOWN.
  • PRESS -> RELEASE: Button released before long press threshold. Fires BTN_PRESS_UP.
  • PRESS -> LONG_HOLD: Button held past LONG_TICKS. Fires BTN_LONG_PRESS_START.
  • RELEASE -> IDLE (timeout): No re-press within SHORT_TICKS. Fires BTN_SINGLE_CLICK or BTN_DOUBLE_CLICK based on repeat count.
  • RELEASE -> REPEAT: Button pressed again within timeout. Fires BTN_PRESS_DOWN + BTN_PRESS_REPEAT.
  • REPEAT -> RELEASE: Quick release. Continues waiting for more presses.
  • REPEAT -> PRESS: Held too long in repeat state. Resets for a new press cycle.
  • LONG_HOLD -> IDLE: Released from long press. Fires BTN_PRESS_UP.
  • LONG_HOLD (holding): Fires BTN_LONG_PRESS_HOLD every tick (see note below).

API Reference

Core Functions

c
void button_init(Button* handle, uint8_t(*pin_level)(uint8_t),
                 uint8_t active_level, uint8_t button_id);
void button_attach(Button* handle, ButtonEvent event, BtnCallback cb, void* user_data);
void button_detach(Button* handle, ButtonEvent event);
int  button_start(Button* handle);   // returns 0=ok, -1=duplicate, -2=invalid
void button_stop(Button* handle);
void button_ticks(void);             // call every 5ms from timer

Utility Functions

c
ButtonEvent button_get_event(Button* handle);        // current event (polling mode)
uint8_t     button_get_repeat_count(Button* handle);  // repeat press count
int         button_is_pressed(Button* handle);        // 1=pressed, 0=released, -1=error
void        button_reset(Button* handle);             // reset to idle state

User Data (Context Pointer)

Every callback receives a void* user_data pointer, set via button_attach():

c
typedef struct {
    int led_pin;
    int beep_count;
} ButtonContext;

ButtonContext ctx = { .led_pin = 13, .beep_count = 0 };

void on_click(Button* btn, void* user_data)
{
    ButtonContext* ctx = (ButtonContext*)user_data;
    toggle_led(ctx->led_pin);
    ctx->beep_count++;
}

button_attach(&btn1, BTN_SINGLE_CLICK, on_click, &ctx);

All callbacks for the same button share the same user_data (it is stored per-button, not per-event).

Configuration

Edit the defines in multi_button.h:

c
#define TICKS_INTERVAL       5     // timer tick interval (ms)
#define DEBOUNCE_TICKS       3     // debounce filter depth (max 7)
#define SHORT_TICKS          (300  / TICKS_INTERVAL)  // short press threshold
#define LONG_TICKS           (1000 / TICKS_INTERVAL)  // long press threshold
#define PRESS_REPEAT_MAX_NUM 15    // max repeat counter

Thread Safety (RTOS)

For RTOS environments, define lock macros before including the header:

c
#define MULTIBUTTON_THREAD_SAFE
#define MULTIBUTTON_LOCK()   osMutexAcquire(btn_mutex, osWaitForever)
#define MULTIBUTTON_UNLOCK() osMutexRelease(btn_mutex)
#include "multi_button.h"

On bare-metal (default), the lock macros compile to nothing with zero overhead.

Callbacks are executed outside the lock, so button_stop()/button_start() can be safely called from within callbacks without deadlock risk. A regular (non-recursive) mutex is sufficient.

Implementing Triple Click (N-Click)

The library natively supports single click and double click events. For triple click or higher N-click, use the BTN_PRESS_REPEAT event combined with button_get_repeat_count():

c
void on_repeat_done(Button* btn, void* user_data)
{
    // This fires when repeat press is detected
    // Check repeat count after timeout for final count
}

void on_click_resolve(Button* btn, void* user_data)
{
    uint8_t count = button_get_repeat_count(btn);
    if (count == 3) {
        // Triple click!
    }
}

// Register for single click (fires after timeout with final repeat count)
button_attach(&btn, BTN_SINGLE_CLICK, on_click_resolve, NULL);
// Or check repeat count in any callback
button_attach(&btn, BTN_PRESS_REPEAT, on_repeat_done, NULL);

Note: BTN_SINGLE_CLICK fires when repeat==1 and BTN_DOUBLE_CLICK fires when repeat==2 after the short-press timeout. For repeat>=3, only BTN_PRESS_REPEAT fires during the press sequence. You can read button_get_repeat_count() from any callback to detect N-click patterns.

Important Notes

BTN_LONG_PRESS_HOLD fires every tick

BTN_LONG_PRESS_HOLD fires on every tick (default 5ms = 200Hz) while the button is held after the long press threshold. If your callback does expensive work, add your own throttling:

c
void on_long_hold(Button* btn, void* user_data)
{
    static uint16_t throttle = 0;
    if (++throttle < 20) return;  // fire every 100ms instead
    throttle = 0;
    // ... do work ...
}

Callback execution context

If button_ticks() is called from a timer interrupt (ISR), all callbacks execute in ISR context. Keep callbacks short and avoid blocking operations. For complex handling, set a flag in the callback and process it in the main loop.

If button_ticks() is called from a main loop or RTOS task, callbacks run in that context with no ISR restrictions.

Building

bash
# Make
make all          # library + examples
make test         # run unit tests
make library      # static library only

# CMake
cmake -B build -DMULTIBUTTON_BUILD_TESTS=ON -DMULTIBUTTON_BUILD_EXAMPLES=ON
cmake --build build
cd build && ctest

Examples

  • examples/basic_example.c - Single/double click, long press, repeat detection
  • examples/advanced_example.c - Multi-button management, dynamic callback attach/detach
  • examples/poll_example.c - Polling mode without callbacks

FAQ

Q: How do I detect triple click? A: Register a BTN_PRESS_REPEAT callback and check button_get_repeat_count() for the desired count. See the "Implementing Triple Click" section above.

Q: Is it safe to call button_stop() from inside a callback? A: Yes. The library caches the next-pointer before invoking callbacks, so removing a button during iteration is safe.

Q: What happens if the ticks counter overflows during a very long press? A: The ticks counter saturates at UINT16_MAX (65535) instead of wrapping around. At 5ms intervals, this covers ~327 seconds of continuous holding.

Q: Can I use this library in a multi-threaded RTOS? A: Yes. Define MULTIBUTTON_THREAD_SAFE and provide MULTIBUTTON_LOCK()/MULTIBUTTON_UNLOCK() macros. A regular (non-recursive) mutex is sufficient since callbacks execute outside the lock.

Compatibility

  • C99 standard
  • Works on STM32, Arduino, ESP32, and other MCU platforms
  • Supports bare-metal and RTOS environments
  • Minimal memory footprint for resource-constrained systems

License

MIT License - see LICENSE for details.

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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